#pragma once

#ifndef ONEWAYPLATFORM_H
#define ONEWAYPLATFORM_H

#include "PhysicalObject.h"

class OneWayPlatform : public PhysicalObject
{
public:
	OneWayPlatform(GameState *gameState, int unitsWide, bool canStepDown = true);
	~OneWayPlatform();

	virtual void draw();

	int getUnitsWide(){ return m_unitsWide; }
private:
	Texture *m_texture2;
	int m_unitsWide;
};

#endif

